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Metro last light pc suddently gets really laggy
Metro last light pc suddently gets really laggy





metro last light pc suddently gets really laggy

The Alienware 15 came the closest, at 29 fps.Īll good games must come to an end. When we raised the settings to High, none of the laptops met our 30-fps playability threshold. That was enough to keep the V15 Nitro (67 fps) and the GL552 (59 fps) at bay, but not the Alienware 15, which played at 112 fps. The Omen fared pretty well on the grueling Metro: Last Light benchmark, scoring 72 fps on Low at 1080. The Alienware 15 continued to cut a swath of destruction, with 71 fps. When we cranked the settings to High, the Omen notched 47 fps, which falls below the 56-fps average but is well within the range of the V15 Nitro (45 fps) and the GL552 (42 fps). The Alienware 15 and its 970M GPU hit a much higher 131 fps. However, it was in the range of the V15 Nitro and the GL552 (both of which also have 960M GPUs), which achieved 82 and 84 fps, respectively. The fur on a pack of attacking wolves didn't have the sheen and detail that I'm accustomed to on more powerful systems.ĭuring the Tom Clancy's Rainbow Six Siege benchmark, the Omen obtained 83 fps on Low at 1080p, which missed the 92-fps mainstream average. That was just enough to get smooth movement, but the textures suffered slightly. The Nvidia GeForce GTX 960M GPU can deliver solid frame rates, just not at the highest settings.ĭropping down to Medium disabled HairWorks and netted me an average frame rate of 34 fps. That made for glossy hair with stilted, laggy movement, making it difficult to time my sword swing in battle. All that extra power trying to render the hero's snow-white mane really took a toll on the system, as it gave me an average frame rate of 22 fps, which is below our 30 fps standard.

#METRO LAST LIGHT PC SUDDENTLY GETS REALLY LAGGY SOFTWARE#

I started on High, which automatically enables Nvidia's HairWorks software at a medium setting. But I like to really push a system to its limits. Thanks to its Nvidia GeForce GTX 960M GPU with 2GB of VRAM, the Omen can deliver solid frame rates, just not at the highest settings. My fingers nimbly hit 65 words per minute on the test, topping my usual 60 wpm. The island-style keys delivered strong feedback despite having only 1.2 millimeters of key travel (1.5 mm is typical) with 60 grams of actuation force needed to register a keystroke. And when you do, you won't be disappointed. The Omen's red-backlit keyboard has a seductive glow that calls you to touch it. The music accompaniment wasn't complex enough to overwhelm the system, allowing me to enjoy frantic fiddling punctuated by loud clapping and yelps from a female vocalist. The laptop did a better job with sound effects, producing clear horse whinnies and crisp sword clangs as I fought my way through The Witcher 3. Of the three settings (Movie, Music and Voice), I found that Music had the best effect, as it delivered a warmer, but not necessarily clearer, sound. I attempted to remedy the problem with the preinstalled Bang & Olufsen Audio Control software. Monae's vocals were clear as a bell until all of the instrumentals were added, causing the artist's soprano to become muddled. As I listened to Janelle Monae's "Can't Live Without Your Love," I was initially impressed with the clarity, as I could hear the finger snaps, swelling of the strings and deliberate breaths on the track. The Omen's top-mounted speakers did a good job of filling a medium-size space with loud-ish audio. The Alienware 15 fared somewhat better, at 222 nits, while the GL552 and V15 Nitro delivered 277 and 289 nits each. When we measured display brightness, the Omen averaged a dull 209 nits, missing the 264-nit category average. The V15 Nitro (1), GL552 (0.7) and Alienware 15 (0.5) were noticeably better. The Omen's screen also came up short in the accuracy department, hitting 2.6 on the Delta-E test (0 is ideal). The Alienware 15 (60 percent) was slightly worse, while the V15 Nitro and the ROG GL552 delivered an excellent 115 percent and 116 percent, respectively. The screen fittingly mustered only 61.2 percent of the sRGB color gamut, which missed the 91 percent mainstream average. As I stood and watched the sunrise, where the sky would have normally transitioned from pink to orange to blue, I got a dim orange that turned into a grayish-blue. The dullness also reared its ugly head as I played through The Witcher 3: Wild Hunt.







Metro last light pc suddently gets really laggy